﻿object={
	name="lakes"
	clamp_to_water_level=yes
	render_under_water=no
	generated_content=no
	layer="lake_layer"
	pdxmesh="lake_mesh"
	count=3
	transform="4768.653809 0.000000 1996.460449 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000
6352.358887 0.000000 7080.425781 0.000000 0.987318 0.000000 -0.158754 36.343624 36.343624 36.343624
6074.118652 0.000000 6038.372559 0.000000 0.432235 0.000000 -0.901761 60.132446 60.132446 60.132446
"}
